Charcherry Weekly - Issue 166
Oct 7, 2023 2:30:36 GMT -8
Post by SJmun on Oct 7, 2023 2:30:36 GMT -8
lavenderSiren posted at [ 3:30am ] on [ 10/7/23 ], from [ Unity Village, Starter Planet ]
TOPIC: Charcherry Weekly - Issue 166
The Charcherry Weekly
The days are moving forwards, a few leaves falling in places, and a 2x CaFAI emergency to focus on. Let's begin.
Roleopolis Mayhem
Early this week, a team was assembled to investigate the mysterious new portal in Desertia Town. The team was comprised of *CaFAI, Rogue of Heart Charles, Selkie Kieran, hospital receptionist Meika, head janitor Jim Cada, and your dear newsletter writer, who decided to get out of the house for once. Prince of Time Flux Emit had been guarding the portal to prevent any unintended entries. She let our group through, as we were properly prepared for the dungeon crawl, or so we thought.
Upon entering and soon exiting a truck, we were greeted by the owner of the park, a man by the name of Quiltus Q. Blimpbottom. He appeared to have the striking resemblance to a wii shovelware mascot, but soon it was revealed that his happy-go-lucky appearance was only a veneer, as he began to demonstrate the respawn mechanic with the assistance of his loyal assistant, Humphrey, in a rather disturbing manner. Q, as he he is called, informed the party that Roleopolis is apparently "breaking down", and that the party needs to look into it.
The party was then directed to choose between one of three attractions to begin their work. Kill the Dragon, the House of Horror and the Play Area. All three will need to be tackled to reach "the park's core", which may or may not actually be a dungeon core.
Eventually, we set off for "Kill the Dragon", and began to tackle its challenges. The first one was bowling with the plastic talking severed head-like ballmate. We were directed to roll it towards the target, in this case being a crate. Meika was easily able to hit the crate with the ballmate. We moved forwards to the next room and encountered two armored matchstick-bodied ballmates who introduced themselves as warrior males. We fought them and soon defeated them with our attacks.
The next room contained a noble sword in a stone, and another pair of ballmate warrior males, one of them being a Dr. Magician. We took a little while to figure out how to free the blade, as it turned out we needed to get it out with an object that could be classified as morally good. Somehow, string cheese counted enough as something good in that manner and I was able to wield the noble sword for a while. I did not however know what to target, as I kept waiting for direction.Soon enough the ballmate figures challenged us to battle and we fought them, with moderate difficulty. Eventually our attacks took them out.
It took a long time to figure out how to enter the next room, which was only accessible via a high ledge of sorts. It also didn't help that we were expected to ascend in a particular manner. Eventually however, *CaFAI managed to assemble a flying contraption with the noble blade attached to a voltron lion baton, but not before Charles was slammed down by Humphrey for trying to cheat. This managed to cause charles to go into protective auto-pilot.
The party managed to reach the top ledge legally with the propeller set-up, and we entered the next room, the dragon's den. Fear filled my perception as we entered the unlightable dark room. It took much deliberation, but we eventually stood up to the dragon, which turned out to be just pyrotechnics and cardboard. The cardboard fell, but the fire remained. I tried to put it out with the LEGG, but its water spratying capabilities were no match for the flames. The noble blade was slotted into the standing place of the dragon and we were rewarded with the attraction's token. Charles collected the token We were forced to exit the area to escape the fire.
As it was getting late, we prepared to take a break, but then realized that our supplies were far too thin to support everyone, so we argued for our release until another suitable day would arrive. We were able to escape via a mushroom portal deployed by Brae Emit, though *CaFAI stayed behind as collateral, to make sure that we would return.
We plan on returning to Roleopolis on monday.
Upcoming Incidents
Meanwhile, in the SBARGv2 incipisphere, *CaFAI's main instance is currently in even more trouble, having been fighting seemingly aimlessly in The Grid of the Land of Copper and Lasers and Steam and Crossroads. According to a program from the LoCaLaSaC grid, if antagonistic programs gain control there, *CaFAI will be in great danger, and the defenses which protect Universe Gene from Extraction Needles will be unable to act. To those who wish to join, it is recommended to bring a companion of digital origin (a digimon, a netnavi, a very small subset of pokemon that mostly just encompasses the porygon line...). This mission is scheduled for october 23rd, and will involve a shortcut through dungeon500 on grass 13.
According to reports, The Park is preparing for a soft opening! Sources say it will be on october 19th. Be prepared for danger if you plan on attending this, as The Park does have known ties to the Jo-baddies.
This week’s known market stands in Desertia Town:
-Katie’s potion stand (Not available to plitlanders due to regulations, available to all others however)
-shinyjiggly pokesnacks stand (ran by Rufus)
-Samm's noodle stand
Blacksmith stand:
- Medium Armor Scale Mail (50 gp)
- Horn (3 g)
- Bell (1 gp)
- Ring Mail (30 gp)
Temple supply stand:
- Instrument of the divine (200 gp)
- Meditation crystal (100 gp)
- Lamp (5 sp)
- Blanket (5 sp)
I think that's all for now. I think the flash animation should be done by two weeks from now! Just gotta keep working on it. It's been a tough homes stretch, but I'll be glad when its finished.
charcherry-weekly.tumblr.com/post/730516592927113216/charcherry-weekly-issue-166
TOPIC: Charcherry Weekly - Issue 166
The Charcherry Weekly
The days are moving forwards, a few leaves falling in places, and a 2x CaFAI emergency to focus on. Let's begin.
Roleopolis Mayhem
Early this week, a team was assembled to investigate the mysterious new portal in Desertia Town. The team was comprised of *CaFAI, Rogue of Heart Charles, Selkie Kieran, hospital receptionist Meika, head janitor Jim Cada, and your dear newsletter writer, who decided to get out of the house for once. Prince of Time Flux Emit had been guarding the portal to prevent any unintended entries. She let our group through, as we were properly prepared for the dungeon crawl, or so we thought.
Upon entering and soon exiting a truck, we were greeted by the owner of the park, a man by the name of Quiltus Q. Blimpbottom. He appeared to have the striking resemblance to a wii shovelware mascot, but soon it was revealed that his happy-go-lucky appearance was only a veneer, as he began to demonstrate the respawn mechanic with the assistance of his loyal assistant, Humphrey, in a rather disturbing manner. Q, as he he is called, informed the party that Roleopolis is apparently "breaking down", and that the party needs to look into it.
The party was then directed to choose between one of three attractions to begin their work. Kill the Dragon, the House of Horror and the Play Area. All three will need to be tackled to reach "the park's core", which may or may not actually be a dungeon core.
Eventually, we set off for "Kill the Dragon", and began to tackle its challenges. The first one was bowling with the plastic talking severed head-like ballmate. We were directed to roll it towards the target, in this case being a crate. Meika was easily able to hit the crate with the ballmate. We moved forwards to the next room and encountered two armored matchstick-bodied ballmates who introduced themselves as warrior males. We fought them and soon defeated them with our attacks.
The next room contained a noble sword in a stone, and another pair of ballmate warrior males, one of them being a Dr. Magician. We took a little while to figure out how to free the blade, as it turned out we needed to get it out with an object that could be classified as morally good. Somehow, string cheese counted enough as something good in that manner and I was able to wield the noble sword for a while. I did not however know what to target, as I kept waiting for direction.Soon enough the ballmate figures challenged us to battle and we fought them, with moderate difficulty. Eventually our attacks took them out.
It took a long time to figure out how to enter the next room, which was only accessible via a high ledge of sorts. It also didn't help that we were expected to ascend in a particular manner. Eventually however, *CaFAI managed to assemble a flying contraption with the noble blade attached to a voltron lion baton, but not before Charles was slammed down by Humphrey for trying to cheat. This managed to cause charles to go into protective auto-pilot.
The party managed to reach the top ledge legally with the propeller set-up, and we entered the next room, the dragon's den. Fear filled my perception as we entered the unlightable dark room. It took much deliberation, but we eventually stood up to the dragon, which turned out to be just pyrotechnics and cardboard. The cardboard fell, but the fire remained. I tried to put it out with the LEGG, but its water spratying capabilities were no match for the flames. The noble blade was slotted into the standing place of the dragon and we were rewarded with the attraction's token. Charles collected the token We were forced to exit the area to escape the fire.
As it was getting late, we prepared to take a break, but then realized that our supplies were far too thin to support everyone, so we argued for our release until another suitable day would arrive. We were able to escape via a mushroom portal deployed by Brae Emit, though *CaFAI stayed behind as collateral, to make sure that we would return.
We plan on returning to Roleopolis on monday.
Upcoming Incidents
Meanwhile, in the SBARGv2 incipisphere, *CaFAI's main instance is currently in even more trouble, having been fighting seemingly aimlessly in The Grid of the Land of Copper and Lasers and Steam and Crossroads. According to a program from the LoCaLaSaC grid, if antagonistic programs gain control there, *CaFAI will be in great danger, and the defenses which protect Universe Gene from Extraction Needles will be unable to act. To those who wish to join, it is recommended to bring a companion of digital origin (a digimon, a netnavi, a very small subset of pokemon that mostly just encompasses the porygon line...). This mission is scheduled for october 23rd, and will involve a shortcut through dungeon500 on grass 13.
According to reports, The Park is preparing for a soft opening! Sources say it will be on october 19th. Be prepared for danger if you plan on attending this, as The Park does have known ties to the Jo-baddies.
This week’s known market stands in Desertia Town:
-Katie’s potion stand (Not available to plitlanders due to regulations, available to all others however)
-shinyjiggly pokesnacks stand (ran by Rufus)
-Samm's noodle stand
Blacksmith stand:
- Medium Armor Scale Mail (50 gp)
- Horn (3 g)
- Bell (1 gp)
- Ring Mail (30 gp)
Temple supply stand:
- Instrument of the divine (200 gp)
- Meditation crystal (100 gp)
- Lamp (5 sp)
- Blanket (5 sp)
I think that's all for now. I think the flash animation should be done by two weeks from now! Just gotta keep working on it. It's been a tough homes stretch, but I'll be glad when its finished.
charcherry-weekly.tumblr.com/post/730516592927113216/charcherry-weekly-issue-166